The idea behind this update was to bridge the distance needed between netherite and the upcoming nether re-work and all the mobs coming to the nether to ensure everything was balanced properly.
I've decided to add Silver ore to Arg. Silver can be found in big rocks which generate in Arg with a dungeon like behavior of generation. They are protected always by three chunky mini bosses called Silver Golems! The dungeon generation is randomized please do note just like any dungeon it has an equal chance to spawn the only thing changed is that you can't for example find silver rocks very near each other.
Silver golems have 500 HP Each and deal 6-7 damage to a full netherite set although do note their attacks are slow dodgable and very manageable especially with two people. They also drop 1-2 Silver Pieces.
Silver works different than other ores, once you put an ingot into a table you'll get 9 pieces now these pieces can be used to craft armor tools without needing molds, normal recipes. I plan to in the future use silver for more recipes and some upcoming Tekkit-alike elements that I'm working on.
Silver can be sold in the shop 1.5k per ingot. Meaning from some rich resource rocks you can make up to 10k of Dragon Coins, I recommend for our community to up the overall sell prices of all custom ore accommodating with this change.
During this development session I've also figured out health bars for mobs so you'll see many more mini bosses and mobs for all worlds in the future.
️ Do note update will be fully live in 2 days once the new Arg finishes pregenerating. Wanted to announce this so I can continue dishing out updates in the time being.
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Hello Dragon Shield community! We're excited to announce the release of Update 9.1 with several important fixes and new features.
Light SpellBook of Radiance
What are you most excited about in this update? Let us know in the comments below!
Hey everyone! We're excited to announce a complete overhaul of our Jobs system to make your gameplay experience more rewarding and balanced. Do note all job data has been reset so users can get new rewards, this was announced previosly!
We've analyzed the current economy and job progression and found some issues we wanted to fix:
We've rebalanced jobs to better match risk and effort with rewards:
We have also decided to max out job slots to 8 for playtime ranks Viscount having 2 slots and Viceroy having 8!