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If it’s been a month or more since your last visit, we’ve got some special rewards waiting for you!
Simply open a ticket and provide your in-game username to claim your goodies.
Rewards include:
10,000 Claim Blocks
50,000 Dragon Coins
Exclusive “Welcome Back” Artifact
Don’t miss your chance — jump back in and enjoy your rewards!
Weird I'll check the verification issue though the kill ent sorcerer quest is not connected with the Theoklitos quest at all. In fact they can quit it if they wish to
BIG ANNOUNCEMENT
Hey guys, haven't talked to you in a while. I'm about to bombard you with a lot of information about Ignis, server plans, what has been done so far, and much more.
Ignis Full Release
It took a while but all bugs were fixed, a lot has been improved, and after 3 months+ it’s ready to be out of production. I appreciate all of our players who played and worked with me to fix all the bugs it had. The reason this was so delayed is exam reasons — I’m currently in a big exam season, so I didn’t have time to sadly furbish it till the end.
Now, Ignis was supposed to have three hidden bosses that ripped during pre-release and badly so. We plan in 2 months to have an Ignis 2.0 which will bring each area an extra boss, the three hidden bosses plus a lot more artifacts and storyline.
Where is the server heading? ️
As you’ve seen, I’ve been trying my best to provide the top-notch quality I promised, and we’re getting there. We’re slowly splitting the concepts of modded survival and the MMORPG. Still the same server, same everything, though the concepts split and are set up in a way that each feels unique so I can give each enough love and updates.
The modded survival is heading towards a 300+ modded modpack experience — at least that’s the plan. While Ignis and future projects like Mundus are heading down a mix of Dark Souls and Minecraft. This is explained in more detail with the new wiki.
Wiki Re-Work
To follow this change, the wiki has been fully re-written, the concepts isolated and very nicely explained so it can also be understood by younger audiences of Dragon Shield. Took a lot of work but it has been finished. I’d recommend even our old players to scroll through it.
Bedrock Update Woooo!!!
Well, I must say this took the most out of me in the last 7 days, but we’re up to 97% bedrock compatibility woooo!!! All is compatible now — ores, skins, furniture, custom items, menus, EVEN ALL IGNIS BOSSES!!!
Plus, wait till you hear this! We have our own bedrock IP now, no more hassle with the friend system though it is still an option for console users:
bedrock.dragonshield.net
Port: 25649
10% of the Skill Re-work
We’ve planned out everything plus completed the /stats which players will use to build their characters in the future. The Skill re-work generally will be similar to Skyrim’s Skill Tree system mixed with both quests and progression.
For last, a kind of serious topic...
We’ve come a long way yet times are getting tough for me personally. Life’s recently been balancing exams, personal relationships, project work for my future job, my actual job which feeds me as well as managing a relatively healthy lifestyle. This with the server has been truly tough to manage.
I am human too — it really has taken a toll slowly and I assume it will take a bigger one in the future too. I’ve been funding the server in the last 2 months that we have been up and that has been an extra thing to also deal with as the bills are not cheap.
By the sound of this, you most likely know where this is going, though hopefully more positive than usual saddening things.
We will be up for the next 6 months, if we do not manage to get a regular upkeep of funds to handle the bills, we will most likely be going down... Though I will truly try my best for that not to happen, you may call this the last push for success from my end.
I’ve invested around $250 of my own money into promo art and ads for the server, and I will do the upkeep for the next 6 months. Hopefully, this will be enough to get us popular and going not just as a server but as a community.
And at the end, I am truly thankful to you all for being on this wild ride with me .
We aren’t just Minecraft, we’re Dragon Shield, thank you all.
The idea behind this update was to bridge the distance needed between netherite and the upcoming nether re-work and all the mobs coming to the nether to ensure everything was balanced properly.
I've decided to add Silver ore to Arg. Silver can be found in big rocks which generate in Arg with a dungeon like behavior of generation. They are protected always by three chunky mini bosses called Silver Golems! The dungeon generation is randomized please do note just like any dungeon it has an equal chance to spawn the only thing changed is that you can't for example find silver rocks very near each other.
Silver golems have 500 HP Each and deal 6-7 damage to a full netherite set although do note their attacks are slow dodgable and very manageable especially with two people. They also drop 1-2 Silver Pieces.
Silver works different than other ores, once you put an ingot into a table you'll get 9 pieces now these pieces can be used to craft armor tools without needing molds, normal recipes. I plan to in the future use silver for more recipes and some upcoming Tekkit-alike elements that I'm working on.
Silver can be sold in the shop 1.5k per ingot. Meaning from some rich resource rocks you can make up to 10k of Dragon Coins, I recommend for our community to up the overall sell prices of all custom ore accommodating with this change.
During this development session I've also figured out health bars for mobs so you'll see many more mini bosses and mobs for all worlds in the future.
️ Do note update will be fully live in 2 days once the new Arg finishes pregenerating. Wanted to announce this so I can continue dishing out updates in the time being.
️
Hello Dragon Shield community! We're excited to announce the release of Update 9.1 with several important fixes and new features.
Light SpellBook of Radiance
What are you most excited about in this update? Let us know in the comments below!