

Weโve deployed a major upgrade to our claim management system with a brand-new GUI interface built on top of GriefPrevention, alongside re-designed vanilla mobs that make combat far more dynamic and memorable.
This update introduces powerful new tools, better visibility, and smoother management for all claim owners.
Set up public warps to your claims for other players to visit
Add custom names and descriptions to make claims discoverable
Configure custom icons for claims in the warp list
Control visibility in the public warp directory
Improved trust system with a visual GUI
Direct invite system with configurable expiration times
Clear overview of who has access to your claims
Messaging & Feedback
Entry / Exit Messages โ Custom messages when players enter or leave
ActionBar Notifications โ Display messages to visitors
Movement & Access
NoElytra โ Disable elytra usage
NoEnter โ Block specific players or everyone
Environmental Controls
NoLeafDecay โ Preserve builds
PlayerTime โ Custom visual time for visitors
PlayerWeather โ Control weather appearance
ChangeBiome โ Modify claim biome
Mob Management
NoMobSpawnsType โ Advanced mob spawn control
NoMobCropTrample โ Protect crops from mobs
Player Restrictions
NoPlayerCropTrample โ Prevent crop trampling
ClaimFly โ Toggle flying permissions (if enabled)
Notifications
NotifyEnter / NotifyExit โ Get alerts when players visit
Teleport to claims with configurable delays and sounds
Economy integration for buying/selling claim blocks
Improved claim list with sorting and filtering
Center-block fancy icons in claim lists
Routine mob encounters have been transformed into strategic, high-impact battles.
Creepers โ Faster, more responsive explosions with greater impact
Zombies โ Can lose arms, triggering a retreat-and-regenerate phase while dealing increased damage
Skeletons โ New melee knockback attacks to create distance before firing arrows
Witches โ Fully overhauled AI with intelligent potion usage and tactical combat patterns
Vindicators โ Advanced melee attack chains and the ability to summon reinforcements
Spiders โ Shoot web projectiles to trap and immobilize players
All custom mobs now display health bars for better combat awareness
These changes turn everyday encounters into memorable fights that reward strategy and skill.
Dive in, explore the new systems, and let us know how it feels!
Weโll be gradually moving Dragon Shield to a new server module.
As part of this transition, the server will be placed under a whitelist for approximately 3 months, starting January 9th, immediately after the release of Exploria.
This step is essential for the long-term growth of Dragon Shield. It gives us the space needed to properly restructure systems, improve overall stability, and implement major changes so the server can later be advertised and scaled correctly.
While this period is temporary, itโs a necessary move to ensure quality, longevity, and a stronger future.
๏ธ What to Expect During This Period
Occasional downtime on the main server
Periods of instability
Frequent and undocumented changes
If the main server goes down at any point, please assume itโs because Iโm actively working on updates or improvements.
This module is currently the only setup that allows me to work on Dragon Shield consistently while keeping it accessible.
Exploria Release
Exploria launches on January 9th and will act as our public server during this development phase.
Whitelist Applications
You can already apply for the Dragon Shield whitelist here: https://forms.gle/ZfWrX78rPCYumLMg9
Thank you all for your patience and continued support. These changes are being made so Dragon Shield can return stronger, more stable, and ready to grow.
For easier management, Iโve decided to release a more refined version of the Seasons Concept for Dragon Shield.
๏ธ Dragon Shield will now have 4 distinct seasons:
Winter, Summer, Fall, and Spring.
At the start of each season:
McMMO will reset
Top users in every category will receive rewards
New season-themed content and events will roll out
Winter Season
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The Winter Season begins tomorrow!
Weโll also be adding an Advent Calendar, available until the 30th.
You can claim your daily rewards with the command /daily.
McMMO will restart tomorrow, and Iโll be rewarding the top 3 players in all categories.
Voting Rewards
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Voting and top voters will be reviewed on the 5th of each month.
Iโll be distributing rewards tomorrow for our Top 5 Global Voters!
Separation of Concept
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As we continue to move forward with updates, Iโve begun isolating key systems and concepts.
McMMO and Jobs have now been fully moved to Aten.
In the future, weโll be adding a separate resource-related world (not Arg) that will tie closely to the modded side of the server.
Meanwhile, Arg will remain focused on the Adventure MMORPG experience.
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Weโre gradually separating Modded Survival and MMORPG while keeping both available as core experiences. ^ ^
Weโll now be running on a 22hโ2h downtime schedule
This allows me to dedicate two hours each day to fixing current issues and pushing updates.
My current priorities are:
Exploria release
๏ธ Two major updates for the main server:
A new skill system
A new map and improved MMORPG onboarding
Once these updates are complete, Iโll be doing a full stop on new updates and shifting focus entirely to server growth.
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Thank you all for your patience and support โ the best is yet to come!
The Exploria Beta Test Event will be hosted tomorrow at 10:00 PM (GMT+1)!
Youโll be thrown into Exploria for 2 hours to explore, enjoy the new terrain, and help test whether all the core systems are working smoothly.
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Iโll tag everyone again when the event is about to begin โ get ready to jump in and help shape Exploriaโs future!